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Rawr! New Monster Token Swag! Return to General Discussion


Dr.Jeremy
The Beta Knight
 
World: Legends
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Re: Rawr! New Monster Token Swag!

Post by Dr.Jeremy on Mon Apr 09, 2012 5:48 pm

「DB」вεαsτ☆мoδε™ wrote:The Laculfa tokens are a mighty fine surprise, finally, as well as the bug fixes. I'd just like to ask if gargoyle token drops can be slightly increased, as well as silk spinners able to drop rings (even if it's only 1:1000 spinners that drop, I still think its fair.) Thanks :)

Burrowers dropped a ring after one of my kingdom members killed 100000 of them. The drop rate is way too low if you ask me.


RetroRaunch
The Territorial
 
World: Horizons
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Re: Rawr! New Monster Token Swag!

Post by RetroRaunch on Mon Apr 09, 2012 6:02 pm

After the update, will easter eggs still be found in game? Like will people still be finding them this summer, or are they all gone?


Texaspete
The Sky Hunter
 
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Re: Rawr! New Monster Token Swag!

Post by Texaspete on Mon Apr 09, 2012 6:25 pm

+1 to the Laculfa tokens. They make for fun hunting and I am ready to add to my badge score.


MisterBeast
The Floater
 
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Re: Rawr! New Monster Token Swag!

Post by MisterBeast on Mon Apr 09, 2012 7:24 pm

Dr.Jeremy wrote:
「DB」вεαsτ☆мoδε™ wrote:The Laculfa tokens are a mighty fine surprise, finally, as well as the bug fixes. I'd just like to ask if gargoyle token drops can be slightly increased, as well as silk spinners able to drop rings (even if it's only 1:1000 spinners that drop, I still think its fair.) Thanks :)

Burrowers dropped a ring after one of my kingdom members killed 100000 of them. The drop rate is way too low if you ask me.

booooo.

Raise burrower ring drop ratio please!


{GoV}Shadow
The Beta Knight
 
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Re: Rawr! New Monster Token Swag!

Post by {GoV}Shadow on Mon Apr 09, 2012 10:10 pm

DefPolak wrote:will the kingdom peace/surrender requests be fixed with this update . . . didn't see that mentioned in there?

Also -- huge fan of the tail swing not affecting your own structures. Now my lazy butt doesn't need to walk from my flag to taunt. Will the tail swing still damage your kingdom structures?

Surrender was working yesterday, so I think it was a secret update


[Cal]-үηคг∂~τhε~βลℜð
 
World: Legends
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Re: Rawr! New Monster Token Swag!

Post by [Cal]-үηคг∂~τhε~βลℜð on Mon Apr 09, 2012 10:53 pm

DefPolak wrote:Also -- huge fan of the tail swing not affecting your own structures. Now my lazy butt doesn't need to walk from my flag to taunt. Will the tail swing still damage your kingdom structures?

... and what about city buildings? :)


DefPolak
 
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Re: Rawr! New Monster Token Swag!

Post by DefPolak on Mon Apr 09, 2012 11:30 pm

«휴»Shadow wrote:
DefPolak wrote:will the kingdom peace/surrender requests be fixed with this update . . . didn't see that mentioned in there?

Also -- huge fan of the tail swing not affecting your own structures. Now my lazy butt doesn't need to walk from my flag to taunt. Will the tail swing still damage your kingdom structures?

Surrender was working yesterday, so I think it was a secret update



arghhhhh . . . I hate looking like a fool :P


{§}~♥Tammy♥
 
World: Legends
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Re: Rawr! New Monster Token Swag!

Post by {§}~♥Tammy♥ on Tue Apr 10, 2012 2:40 am

Same question as asked before:
-does tailswing damage kd / citystructures?

-I already have all my crystal gargoyle tokens and bought this (very uglyXD) crystal tunic. Can i still get tokens to purchase crystal hat? or is it a must to buy one for food?


Reformentia
The Dragon Master
 
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Re: Rawr! New Monster Token Swag!

Post by Reformentia on Tue Apr 10, 2012 8:25 am

Dr.Jeremy wrote:
「DB」вεαsτ☆мoδε™ wrote:The Laculfa tokens are a mighty fine surprise, finally, as well as the bug fixes. I'd just like to ask if gargoyle token drops can be slightly increased, as well as silk spinners able to drop rings (even if it's only 1:1000 spinners that drop, I still think its fair.) Thanks :)

Burrowers dropped a ring after one of my kingdom members killed 100000 of them. The drop rate is way too low if you ask me.


Good grief! Have you seen ring sale prices? They've already almost all been devalued far below their polish cost making it a losing proposition to even bother polishing anything but as Grand ring, and you take a loss on *most* Grand rings too. Minor, Fair, and Major rings are now basically just drop on site items, I haven't bothered polishing one in weeks... and you want to make it *worse*?!?

You are *still* refusing to acknowledge the now painfully obvious reality that drop rates for rings are absurdly high and have ruined them as items of any trade value with the exception only of the most rare and valuable rings? And it's only a matter of time as those prices continue dropping as more flow into the market.

I thought you guys were out of your minds when you were arguing there was too low a drop rate when these were released and told you they were going to be devalued in weeks... but at the time I could at least comprehend that you just weren't doing the math and didn't believe that. But you don't have to do the math now! Look in a trade post!

This not a theoretical exercise anymore. The drop rate was screwed up, period. It. Is. Way. Too. High.


(PS: Yay social feed profile viewing!)


TheBaconator
 
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Re: Rawr! New Monster Token Swag!

Post by TheBaconator on Tue Apr 10, 2012 2:42 pm

Think the update broke my bottom 2 quick slots for rings. Used to have rings there and now they're empty. Other equibable items will work there but when I try to add a ring it says I can't quick slot that function.

I apologize in advance if this if the wrong thread for this, just figured it's somehow related to this last update.

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