MissMoon wrote:Ms.Liz wrote:What about removing the food reward for adopted mentees? For players like me that legitimately want to help new players and aren't as concerned about tangible rewards.
How is that different than just helping them without being their mentor? That way they can still ding the bad mentor when it's time to do a rating.
You'd get the free travel, progress on the badge, and the noob added to your mentees list so you can keep up with them easier. I've been adopting orphaned noobs for over a year, and I really wish I could have the perks associated with mentoring. The food, not so much.
I have to admit, I haven't used the current mentoring system, because my friends who do all describe it to be mostly negative--players they never hear from, restarts/alts, and otherwise bad fits. Some element of choice would be best in my opinion. I like KT's suggestion of matching to mentors who are online at the time for two reasons: mentors and mentees are much more likely to have similar play times and mentors who play more often have better odds of receiving mentees. I don't like the idea of a personalized message though; the reviews of the game are filled with offers of "super rare ancient kingdom items!" and "millions in gold!" in exchange for using referall codes. Maybe just a brief description of the player based on a survey of play style?
Edit: KT's suggestion was in the Mentor/Mentee Survey thread.