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PK Damage Matrix Demystified

Post by [CaL]-ყɳคг∂ τђε βลℜð on Tue Feb 25, 2014 4:37 am

I got bored at work and decided to do something useful. So I conceived a version of the Damage Matrix that has most of the features that the static table is lacking, imho. Here are the improvements:
- colors indicating effective attack types
- search feature for attack types (type in "Axe" to see where it hurts the most etc.)
- option to hide "monster-only" defense types
- highlighted player attack and defense types
- sort-by-effectiveness by clicking the top cells
- guide on "How the understand the Matrix" written by yours truly

Go check it out and gimme feedback here. I wanna know if my employer's time was wasted or not :mrgreen:

http://tinyurl.com/pkmatrix

What Matrix, you say?? In short: It tells you which weapon is effective against which armor, and vice versa. Study it and the world will be your oyster.

For reference, here is the link to the original Damage Matrix. :)
Last edited by [CaL]-ყɳคг∂ τђε βลℜð on Tue Apr 01, 2014 11:16 pm, edited 3 times in total.


{Lègîóñ}ÐREλÐ屮♣屮
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Re: PK Damage Matrix Demystified

Post by {Lègîóñ}ÐREλÐ屮♣屮 on Tue Feb 25, 2014 5:55 am

Nicely done


K'tilqr(Mrs.MarkB)
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Re: PK Damage Matrix Demystified

Post by K'tilqr(Mrs.MarkB) on Tue Feb 25, 2014 7:52 am

Very nicely done, indeed.


Ξ☆Sunrise☆Ξ
 
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Re: PK Damage Matrix Demystified

Post by Ξ☆Sunrise☆Ξ on Tue Feb 25, 2014 3:23 pm

My king is always barking on about the relevance of the matrix in our kingdom chat as most players are simply unaware of its use and meaning to gameplay.

However, the biggest misconception seems to be about the class bonuses and ring/amulet bonuses. And this is an area where the guide could also use some further additional information. I'm now a crafter but I was ninja beforehand. As a crafter I hunt just as easily as I did as ninja, albeit that I've only ever really used skellies anyway.

No matter what shuriken class bonus or shuriken attack ring/amulet bonus you have, you're simply wasting your time against an epic mag. You hit for 1 or 2hp. The same goes for longbows and rangers and their respective bonuses, etc.

Correct me if I'm wrong but any weapon/armour bonus that you receive from your class, a ring, or amulet, only applies for PvP only. For non warring players to hunt effectively they need to be aware of the matrix and ignore any shiny, class and ring gear bonuses as they make no difference to your hunting effectiveness. Ninjas should always carry a melee weapon at least, as should militia players. Carrying the perfect weapon for each monster type is going too far perhaps but relying on these bonuses isn't doing you any favors at all. They're useless as far as hunting goes.


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Re: PK Damage Matrix Demystified

Post by [①%ℯя]-☠BigDaddyCaNe☠ on Tue Feb 25, 2014 3:24 pm

Sticky please :)


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Re: PK Damage Matrix Demystified

Post by [Hobos]Kaoto on Tue Feb 25, 2014 8:52 pm

Nice! Ty!


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Re: PK Damage Matrix Demystified

Post by K'tilqr(Mrs.MarkB) on Tue Feb 25, 2014 9:35 pm

The class and ring bonuses work in hunting & in PvP, but an extra 1 or 2 makes not a great difference against the things a weapon is very weak against (Shuri v epic mag, larva, noeyes - strangely all 3 you can change gear for - for instance). The main problem with hunting is that you rarely just hunt one sort of monster. It's a rush job for most of us - land, taunt, kill, clean up, chop, mine, jump, repeat. You don't stand there, count the monsters and think "hmmm., stone golems - must change to my "x" for this circle" you are more likely to think "damn, I taunted and I never saw that stone golem HELP!" It's then too late to change as you are in the thick of the fight.

Daggers for instance are stronger against most sewer monsters than staffs, but I still use a staff. Why? Cos I like to give my trolls my tactics bonus....

But for lairs, leather is so bad, I forego dodge.


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Re: PK Damage Matrix Demystified

Post by [CaL]-ყɳคг∂ τђε βลℜð on Tue Feb 25, 2014 11:49 pm

Ξ☆Sunrise☆Ξ wrote:However, the biggest misconception seems to be about the class bonuses and ring/amulet bonuses. And this is an area where the guide could also use some further additional information. I'm now a crafter but I was ninja beforehand. As a crafter I hunt just as easily as I did as ninja, albeit that I've only ever really used skellies anyway.
I'm also a diligent guide editor, so if you got good examples how to improve the guide, I'll be happy to apply them, within the limits of my spare time. This matrix thing was actually made partially from the guilt that I haven't done the things to the guide I wanted to nearly a year ago when I applied to the editing team. I wanted to put better and up-to-date information to both weapon/armor and monster guide pages to tell which gear is efficient against each monster. That job is so big that I haven't even started it yet (I'd hate to see half-finished work in the guide that's in use..)

Ξ☆Sunrise☆Ξ wrote:No matter what shuriken class bonus or shuriken attack ring/amulet bonus you have, you're simply wasting your time against an epic mag. You hit for 1 or 2hp. The same goes for longbows and rangers and their respective bonuses, etc.
I'm a Lute (Longbow) enthusiast, and do hit 1 hp at Epic Mags, yet it takes me less than minute to kill one. As I point out in the matrix page: "It all adds up.". Mag has natural defence of 11 against both Shuris and Longbows. Having Ninja bonus, Oiyoi Skill and Shuri ring still makes it a "negative dmg bonus" (11-3-3-1=4). Add in the Epic monster level and your Weapon Quality and it's still in favor of the mag. Result is 1 or 2 hp per hit. But add in Honed bonus, Taunt and few others (maybe even a Hunter's Eye) and you'll see Mag getting his ass handed back to him in ten seconds. Basic scheme in my case is initially Shield Charge, then add tons of debuffs with my Lutes, then finish up with another charge - if required.

Ξ☆Sunrise☆Ξ wrote:Correct me if I'm wrong but any weapon/armour bonus that you receive from your class, a ring, or amulet, only applies for PvP only. For non warring players to hunt effectively they need to be aware of the matrix and ignore any shiny, class and ring gear bonuses as they make no difference to your hunting effectiveness. Ninjas should always carry a melee weapon at least, as should militia players. Carrying the perfect weapon for each monster type is going too far perhaps but relying on these bonuses isn't doing you any favors at all. They're useless as far as hunting goes.
As K'tilqr noted, they do apply in hunting as well. It's just that the +3 bonus from skill is negligible compared to the +11 bonus which Mag gets against most weapons. Study the matrix and you'll see it :)


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Re: PK Damage Matrix Demystified

Post by Ξ☆Sunrise☆Ξ on Wed Feb 26, 2014 2:30 am

'Fixing' the guide clearly isn't an easy task.Threads like this will do more for raising the general awareness of the matrix and it's benefit to those that are unaware. The above examples I gave, with militia and ninja are more relevant as they lead those class players to believe that one weapon fits all when it doesn't. Not ideally at least.

Sure, you can take down an epic mag with a shuriken or crossbow and definitely, having numerous metals at your disposal will help a great deal. I just think, for practical hunting and value for money, that a straight-out hunter in the above class examples is better off getting almost any melee weapon with a second metal, not just a similar weapon with a second metal.

You said yourself you shield charge mags. That's something most ninjas/militias just don't think of because the classes lead them to believe that having the equipment to allow them to do so doesn't fit their class. Indeed, having the necessary equipment can and does negate their other class bonus of using range in melee range. Easily fixed with having a melee weapon quick slotted to equip/unequip.

99% of people hunt but far less PvP. And yet 'the game' is set up towards gear bonuses and subsequently the perception is that weapon and armour bonuses rule all. Rings awarded for relic events are a great example. They always come with a plus weapon or armour stat but such a stat has been completely useless in all combinations with any relic reward that I can think of.

As for the guide, the 'Most Effective Weapon and Armour' page is an excellent quick reference. Any changes required may be better implemented on the class bonus side, to make people aware that there may well be better alternatives to '+3 shuriken' :)


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Re: PK Damage Matrix Demystified

Post by K'tilqr(Mrs.MarkB) on Wed Feb 26, 2014 3:12 am

One thing I would point out is that long ago, a ninja/militia trying to not use a Shuri/crossbow even for melee meant tapping the Shuri/crossbow, tapping unequip, tapping what you wanted to use, tapping equip, tapping attack. Now ninja and militia can have a melee weapon equipped at all times for those pesky mags, larva, noeyes where they need to use melee.
A "dodge" player can quickslot a shield or heavy armour for when it intends to melee something that tears massive chunks out of light armour (like dragons!). I even have a memory scroll I can use just for lairs and Yanglongs - it includes my double dragon ring as well as more effective armour than my leather.
Also bear in mind that for monsters with "special attacks" (yeti snowballs, stone golems stoning, dragons fireball, cultists flash attack, justicars magic hit, nagas tail lash, and the legendaries) they hit you the same whatever your armour. Evasion (dodge, run out of reach) are the only thing that helps.
What would be a nice addition is an indicator as to what weapons gives a critical hit against which monster. I know the damage matrix number incorporates this, but knowing that a weapon is 1 or 2 points weaker but MAY give a critical hit could alter my decision as to whether to change weapon when trying to kill it.

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