Back to PK
forum logo

New Classes to balance game Return to Suggestions


drewp
 
World: Legends
Gold: 4388
Flags: 7750
Posts: 28
Joined: Thu May 27, 2010 5:35 am

Re: New Classes to balance game

Post by drewp on Wed Mar 05, 2014 6:36 am

Perhaps to combat the "over-use during wars" great would be to dramatically increase the costs of blueprints (and permanence) to something akin to capping sky mines... use lots of resources for a bigger reward or don't bother and keep the mats. Maybe a limit of prints to be used (like one per player for every level unlocked at the drafting table).

On a side note... I was explorer for a while. I don't think I intentionally overlooked it as a non war class, but probably on a sub conscious level... long story short, explorer/mapping bug never got fixed, and is not big enough to fix.

Anyway.... thanks again for the input


drewp
 
World: Legends
Gold: 4388
Flags: 7750
Posts: 28
Joined: Thu May 27, 2010 5:35 am

Re: New Classes to balance game

Post by drewp on Tue Mar 11, 2014 6:49 am

R.I.P. suggestion thread.

Refer to st. Patrics day update 3/10/14

Previous

Who is Online

Users browsing this forum: No registered players and 2 guests

cron