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ƈℌяօɳօʂ
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Re: Warehouse mess

Post by ƈℌяօɳօʂ on Mon Nov 12, 2012 2:21 pm

How about some dev feedback on some organized warehouse space be it unlockable slots, trade post style or other wise!!!!!!!!!!


MrPiney
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Re: Warehouse mess

Post by MrPiney on Wed Nov 14, 2012 2:40 am

Definitely +1 for this idea to reduce warehouse mess.

"Trade post" like warehouse action could be an upgrade to warehouse. Like gyront table in tavern.


Sηow
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Re: Warehouse mess

Post by Sηow on Wed Nov 14, 2012 8:09 am

I like the idea to clean up the warehouse, and to add to it if we are going trade post style look, why not the ability to post items in there for a brick price for those without storekeeper permission. This would give younger members more of a reason to brick and access to needed materials when others are offline for a price that wont break their wallets so to speak.

Just a thought.


ƈℌяօɳօʂ
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Re: Warehouse mess

Post by ƈℌяօɳօʂ on Wed Nov 14, 2012 2:30 pm

Snowgod76 wrote:why not the ability to post items in there for a brick price for those without storekeeper permission. This would give younger members more of a reason to brick and access to needed materials when others are offline.


Yes! +1


ⓜⓘⓚⓔ口ⓜⓚ
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Re: Warehouse mess

Post by ⓜⓘⓚⓔ口ⓜⓚ on Wed Nov 14, 2012 2:56 pm

Brick price is a nice idea, but should be optional. I think a better idea would be a KD trade post, perhaps an extension of the warehouse, in which items can be sold for food, gold, or bricks. Also, since it is a KD tp, the fee should only be 5%


Sηow
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Re: Warehouse mess

Post by Sηow on Wed Nov 14, 2012 9:44 pm

I don't necessarily think we need to add even more underutilized gold/food trade posts to the thousands out there already, however, the ability to post select materials for brick would give younger members the opportunity to earn items as opposed to just giving handouts. It would help teach them the importance of brick, while allowing them to save gold and food for upgrading/leveling. Adding a full trade post would essentially create another kingdom bank, which several past threads have shown won't be happening.


WordyLibrarian
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Re: Warehouse mess

Post by WordyLibrarian on Fri Nov 16, 2012 4:26 am

+1 for basically everything listed here.


OasisUnknown
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Re: Warehouse mess

Post by OasisUnknown on Fri Nov 16, 2012 9:11 am

Chronos1000 wrote:
Snowgod76 wrote:why not the ability to post items in there for a brick price for those without storekeeper permission. This would give younger members more of a reason to brick and access to needed materials when others are offline.


Yes! +1



+2 an excellent solution to the gold/food problem of trading.

I would like to suggest maybe brick/crystal prices?

i would use brick costs for common items like wood leather stone
and crystal for weapons.


ⓜⓘⓚⓔ口ⓜⓚ
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Re: Warehouse mess

Post by ⓜⓘⓚⓔ口ⓜⓚ on Fri Nov 16, 2012 8:22 pm

OasisUnknown wrote:
Chronos1000 wrote:
Snowgod76 wrote:why not the ability to post items in there for a brick price for those without storekeeper permission. This would give younger members more of a reason to brick and access to needed materials when others are offline.


Yes! +1



+2 an excellent solution to the gold/food problem of trading.

I would like to suggest maybe brick/crystal prices?

i would use brick costs for common items like wood leather stone
and crystal for weapons.

Why limit it? Why not be like a regular tp, where you get to pick?


Sηow
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Re: Warehouse mess

Post by Sηow on Wed Nov 28, 2012 2:08 pm

I think there is already enough overlap between cities and kds, a full tp on kingdom land would blur this line even more. Unique buildings for each entity makes both the city and kingdom experience more worth while.

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